
They aren't mostly the nice guys which can only be used as pack mules. The follower system is different in Fallout 1 then in the newer versions. We where pretty luck that a lot of modding resources in this field are already made (special thanks to TrickyVein Shady Sands would look a lot different if it weren't for him). Which means Fallout The Story will look a bit more clean then Fallout 3 or NV but this change is intended. To keep the look & fell of the game at the same level as the original a lot of armors got a makeover.

Sure we reuse from New Vegas but if changes are needed (Centaur for example) they are made. Vault 15: (100% complete that was an easy one ) )Īll creatures (except I have forgotten one and "The Master" doesn't count as simple creature here ) ) from Fallout 1 are complete in their original form. Vault 13: (start and revisit 100% complete) We have plans to add one larger worldspace which allows a bit more exploration (as easer egg so to say) but this one will be started at the end of development. So you travel from one small worldspace to another. The game will be node based as the original. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ) ). Walkthrough: Find "Fallout The Story" book in Doc Mitchell's house and activate it. Special thanks go to Sesom (travelling system, initial video, a lot of iconic elements characteristic of Fallout converted into 3D), TrickyVein (architecture kit for Shady Sands and The Hub), Cliffworms (V13, V15 design), arcoolka (for the rest of what has been done). You will be rewarded with V13 Shady Sands, V 15 Junktown and The Hub with their characteristic architecture and monuments in 3D rendering.Ī lot of people, level designers, voice actors have been working on the mode. The mode contains incompleted locations, quests, so if you encounter a “bug”, simply reconcile yourself to it and go on. The mode requires the "all DLC´s" or " GOTY" version of the original game and FOSE!
#Fallout 1 super player mod full
For that reason we decided to publish everything we have managed to collect by now, because it cost us a lot of effort and because a strong group of fans, who we pay tribute to, has been formed around the mode.Ĭaution! The mode is full of errors and therefore we recommend that you save the game before its installation! Unfortunately, today we have reached the point, where no further progress with the development is possible. It is rather about demo version containing bases of all game elements typical for the original Fallout game, which we all like so much, than about a completed unit.
#Fallout 1 super player mod mod
You don't need to use features you think are overpowered, but it's the best mod I know.Thismode is probably not what you have expected to be and is neither what we, as its creators, would have expected to be, when we had started to work on it many years ago. The weapon walls display the unique over the base model if you have both. I took some (surprisingly low-res, it looks better ingame) pictures in a recent thread here, have a look. Oh, and you have two modes - be able to use everything as is, or unlock fuel needs to power your hideout and do a minor quest at some point.


It places a vault home just south of the Khan's red rock canyon entrance.įeatures include increasing decorations as you complete quests, a magazine/book display, sleeping chamber with bed, workbenches, storages, a hidden room with 3 new unique low-caliber weapons, a greenhouse (after 6 days of planting - if you had the seeds in the first place - harvest those plants every 2 days), a chemistry kit that allows detox or making a * random chem once a day, a water purifier with display shelf/storage, a chem display/storage, same for food and drink, a working stove and a machine that makes nuka-cola ice-cold if you want to play HC mode, an armory with ammo and weapons display shelves, misc storages and work- and reloading bench (there is an add-on mode for GRA weapons, sadly no displays for DLC weapons), companion quarters, a display room with mannequins and a trophy section, a snowglobe display, a teleporter device (if you really want it, I don't use that). Without a doubt, the underground vault hideout mod.
